


[{"content":" News # ","date":"3 November 2026","externalUrl":null,"permalink":"/en/news/","section":"","summary":" News # ","title":"","type":"news"},{"content":"","date":"3 November 2026","externalUrl":null,"permalink":"/en/tags/apple/","section":"Tags","summary":"","title":"Apple","type":"tags"},{"content":"","date":"3 November 2026","externalUrl":null,"permalink":"/en/tags/belot/","section":"Tags","summary":"","title":"Belot","type":"tags"},{"content":"We are happy to announce that we finally managed to release and update the iOS Belot, and we hope to continue releasing updates and fixes in the future!\nWhat\u0026rsquo;s new in v1.6.0 # full-screen support for devices with camera insets/islands rendering and graphics improvements bug fix in the card ordering algorithm Apple Game Center achievements work again Minimum supported iOS version 15 (arm64) Thank you and please write us if you have any issues: androidbelot+ios@gmail.com ","date":"3 November 2026","externalUrl":null,"permalink":"/en/news/20261103-ios-belot-1-6-0/","section":"","summary":"We are happy to announce that we finally managed to release and update the iOS Belot, and we hope to continue releasing updates and fixes in the future!","title":"iOS Belot 1.6.0","type":"news"},{"content":"","date":"3 November 2026","externalUrl":null,"permalink":"/en/","section":"middlehut.com","summary":"","title":"middlehut.com","type":"page"},{"content":"","date":"3 November 2026","externalUrl":null,"permalink":"/en/tags/","section":"Tags","summary":"","title":"Tags","type":"tags"},{"content":"","date":"8 March 2025","externalUrl":null,"permalink":"/en/tags/android/","section":"Tags","summary":"","title":"Android","type":"tags"},{"content":"The new version adds support for multi-window mode for Tablets and bigger screens.\nCheers!\n","date":"8 March 2025","externalUrl":null,"permalink":"/en/news/20250308-belot-1-16-4/","section":"","summary":"The new version adds support for multi-window mode for Tablets and bigger screens.","title":"Belot 1.16.4","type":"news"},{"content":"We\u0026rsquo;ve made a few fixes in this version:\nActivity transition animations stopped working for newer Android versions, because of changes in their declaration.\nA visual bug with black rectangles popping up in the upper/bottom part of the screen for some devices.\nSmall improvements in the bots play.\nCheers!\n","date":"26 August 2024","externalUrl":null,"permalink":"/en/news/20240826-belot-1-16-3/","section":"","summary":"We\u0026rsquo;ve made a few fixes in this version:","title":"Belot 1.16.3","type":"news"},{"content":"Small optimizations and attempts to fix crashes reported in Crashlytics. Unfortunately, we can\u0026rsquo;t reproduce them on our test devices, so the fixes are a bit blind.\n","date":"17 October 2023","externalUrl":null,"permalink":"/en/news/20231017-belot-1-16-2/","section":"","summary":"Small optimizations and attempts to fix crashes reported in Crashlytics.","title":"Belot 1.16.2","type":"news"},{"content":"New improvements for AI color/suite play thanks to suggestions from Svetlio from Burgas!\nThank you!\n","date":"5 October 2023","externalUrl":null,"permalink":"/en/news/20231005-belot-1-16-1/","section":"","summary":"New improvements for AI color/suite play thanks to suggestions from Svetlio from Burgas!","title":"Belot 1.16.1","type":"news"},{"content":"The new version updates deep links configuration to always use HTTPS protocol.\nFixed are some bugs and rare crashes reported in Crashlytics and a bug related to player cards sorting algorithm.\nCheers!\n","date":"25 November 2022","externalUrl":null,"permalink":"/en/news/20221125-belot-1-15-3/","section":"","summary":"The new version updates deep links configuration to always use HTTPS protocol.","title":"Belot 1.15.3","type":"news"},{"content":"After a very long hiatus on updates, the new version of Belot is now available in the market.\nWe are also working on the next version, where we will fix a card sorting error.\nGreetings and see you soon!\n","date":"17 November 2022","externalUrl":null,"permalink":"/en/news/20221117-belot-1-15-2/","section":"","summary":"After a very long hiatus on updates, the new version of Belot is now available in the market.","title":"Belot 1.15.2","type":"news"},{"content":"After more than three years of interruption, we successfully relaunched Belot on the Apple AppStore .\nPlease try it out and write to us if you notice any errors or have suggestions for improvements.\n","date":"26 June 2021","externalUrl":null,"permalink":"/en/news/20210626-belot-for-ios/","section":"","summary":"After more than three years of interruption, we successfully relaunched Belot on the Apple AppStore .","title":"Belot for iOS is back","type":"news"},{"content":"We released a new version of Belot 1.11.0 in the Google Play store. It includes two new options related to announcement rules:\nLast player calls If enabled, the fourth player must make an announcement higher than Pass if all previous players have Passed.\nMauritanian (African) Announcements If enabled, the first player must announce higher than Pass. Subsequent players can announce as per standard rules, but after the fourth player\u0026rsquo;s announcement, the deal begins. Each player can only announce once, and only the first player must not Pass.\n","date":"16 April 2020","externalUrl":null,"permalink":"/en/news/20200416-belot-1-11-0/","section":"","summary":"We released a new version of Belot 1.","title":"Belot 1.11.0","type":"news"},{"content":"Hello, iOS fans!\nIn recent weeks, events have transpired that, unfortunately, mean we will be unable to offer the iOS (iPhone/iPad) version of Belot for an indefinite period.\nApple changed their rules regarding apps they believe include gambling elements and banned their publication by individual developers. Despite our attempts to dispute this classification, Apple didn\u0026rsquo;t agree to change the gambling classification and the game is removed from the App Store.\nIf you have installed the game previously, it remains available in the Purchases section of the App Store.\nWe apologize for the inconvenience and hope to find a solution in the future.\n","date":"13 September 2018","externalUrl":null,"permalink":"/en/news/20180913-belot-removed-from-appstore/","section":"","summary":"Hello, iOS fans!","title":"Belot removed from Apple App Store","type":"news"},{"content":" ","date":"2 January 2017","externalUrl":null,"permalink":"/en/news/20170102-new-year-2017/","section":"","summary":" ","title":"Happy New Year!","type":"news"},{"content":"On December 21st, we released a new quiz game called Do You Know the World .\nThe game targets Bulgarian users as many questions pertain to historical facts and events from Bulgaria.\nSpecial thanks to Tanya Yordanova, Plamen Hinov, and Zornitsa Savcheva for contributing many interesting questions to the game.\nGet it for your Android device from Google Play, and feel free to send us your recommendations or comments.\n","date":"25 September 2016","externalUrl":null,"permalink":"/en/news/20160925-quizgame/","section":"","summary":"On December 21st, we released a new quiz game called Do You Know the World .","title":"Do You Know the World","type":"news"},{"content":"","date":"25 September 2016","externalUrl":null,"permalink":"/en/tags/quizgame/","section":"Tags","summary":"","title":"Quizgame","type":"tags"},{"content":"After 7 months of work, we released Belot for iOS on December 1st!\nWe used libGDX and RoboVM, which allow Java programs to be compiled for iOS, simplifying the process of adapting core game components. Some elements worked out-of-the-box, while others required significant adjustments.\nRewriting the user interface, settings, statistics screens, and all dialog windows took the most time. Since the Android version used OS-native classes, they had to be reworked for iOS.\nWe\u0026rsquo;re pleased with the results but acknowledge some issues remain. These will be priorities for future updates.\nTry the game, share it with friends, and send us feedback!\nHappy holidays and a joyful New Year 2016!\n","date":"18 December 2015","externalUrl":null,"permalink":"/en/news/20151218-belot-ios/","section":"","summary":"After 7 months of work, we released Belot for iOS on December 1st!","title":"Belot for iOS","type":"news"},{"content":"v1.5.7 adds an option in Settings to determine whether a square of Queens or Kings is stronger than a square of Tens. According to some people and websites with game rules, a square from Q/K is stronger.\nAnother perspective is that the strength of a square is based on the numerical value of the cards, with Tens having a higher value than Kings and Queens, making them stronger.\nThere are also changes to the computer bots\u0026rsquo; play and some bug fixes.\n","date":"21 June 2015","externalUrl":null,"permalink":"/en/news/20150621-belot-1-5-7/","section":"","summary":"v1.5.7 adds an option in Settings to determine whether a square of Queens or Kings is stronger than a square of Tens.","title":"Belot 1.5.7","type":"news"},{"content":"We released version 1.5.5 with minor improvements to the computer bots\u0026rsquo; play.\nAdditionally, we made the game available on a secondary market SlideME.org. This market is pre-installed on some Chinese tablets and phones, providing the only option for users to install applications. Surprisingly, these devices do not have access to Google Play.\nBelot on SlideME.org ","date":"9 May 2015","externalUrl":null,"permalink":"/en/news/20150509-belot-slideme-org/","section":"","summary":"We released version 1.","title":"Belot 1.5.5 in SlideME.org","type":"news"},{"content":"In the previous v1.5.0, we introduced a bug that incorrectly counted squares of 7s and 8s as valid. Fortunately, we quickly noticed the problem and released v1.5.1 yesterday to fix this issue.\nAdditionally, there are some minor improvements in the computer bots\u0026rsquo; play for All Trumps and No Trumps games.\n","date":"11 February 2015","externalUrl":null,"permalink":"/en/news/20150211-belot-1-5-1/","section":"","summary":"In the previous v1.","title":"Belot 1.5.1 fixes bug with combinations","type":"news"},{"content":"We released version 1.5.0 of Belot , which includes significant changes and improvements to the computer players\u0026rsquo; gameplay. We fixed a major bug in the situation evaluation algorithm, which may now affect gameplay in unpredictable ways. Extensive testing shows improved player levels, but we welcome feedback on any inappropriate plays or bids observed.\nOther updates include:\nLarger cards for all devices and resolutions Option to install or move the game to SD card (external storage) Fixes for a few bugs causing occasional crashes We’re still working on improving computer partner strategies and welcome any suggestions. Contact us at androidbelot@gmail.com .\n","date":"2 February 2015","externalUrl":null,"permalink":"/en/news/20150202-belot-1-5-0/","section":"","summary":"We released version 1.","title":"Belot 1.5.0","type":"news"},{"content":"Today marks one year since Belot was released on Google Play. We managed to prepare a Christmas version of the game with a small graphical surprise for the holidays. Thanks to Viktoria Boeva for that! The summary for the past year is:\n25 released versions 140,000 installations 40,000 active players per month 5,000 players participating in the achievements system During the holidays, we\u0026rsquo;ll start working on the iOS version of the game, while continuing to improve the Android version, especially the AI. If you would like to help, please send examples of poor plays and scenarios.\nThank you and happy holidays!\n","date":"15 December 2014","externalUrl":null,"permalink":"/en/news/20141215-first-year-birthday/","section":"","summary":"Today marks one year since Belot was released on Google Play.","title":"First Year Birthday","type":"news"},{"content":"The development of the mobile Belot game began in 2007 for popular Symbian and J2ME mobile phones from Nokia, Samsung, and Siemens, but it never saw the light of day. Initially developed in Java, the game was later adapted for Android, reviving the desire to finish it. In early 2011, \u0026ldquo;Beginning Android Games\u0026rdquo; by Mario Zeichner provided a foundational framework for aspiring game developers. The first version of Belot was released on December 15, 2013, and received positive feedback.\nOur plans are to continue developing the game. There are several key aspects of the development, each representing different directions we could take. Our time is limited due to the nature of the universe\u0026rsquo;s organization and the need for a \u0026ldquo;normal\u0026rdquo; job.\nThe main directions we are currently considering, ranked by importance according to us, are:\niOS version Tablet design Online multiplayer Game improvements: scoring, virtual tournaments, card decks, AI enhancements, graphics, optimizations, and bug fixes Wifi multiplayer Bluetooth multiplayer Choosing any of these goals will take weeks/months/years of work, and other goals will be postponed.\nIn conclusion, we thank everyone for their help and look forward to your comments and suggestions in the future!\n","date":"30 November 2014","externalUrl":null,"permalink":"/en/news/20141130-initial-post-and-history/","section":"","summary":"The development of the mobile Belot game began in 2007 for popular Symbian and J2ME mobile phones from Nokia, Samsung, and Siemens, but it never saw the light of day.","title":"Genesis post and some history","type":"news"},{"content":"Middle Hut is a small team of programmers trying to create games in their spare time. We are developing the mobile game Belot for Android and iOS . We launched this site to share our development progress and hope to receive feedback, suggestions, and constructive criticism from players.\nWe extend our gratitude to everyone who helps improve the game with advice and opinion. Special thanks to Nikolay Kolev “Aegir” for his tireless work on debugging and enhancing the AI of the computer players.\nTo contact us, please email androidbelot@gmail.com ","externalUrl":null,"permalink":"/en/about/","section":"middlehut.com","summary":"Middle Hut is a small team of programmers trying to create games in their spare time.","title":"About","type":"page"},{"content":"","externalUrl":null,"permalink":"/en/authors/","section":"Authors","summary":"","title":"Authors","type":"authors"},{"content":" Bulgarian Belot for Android and iOS\nCategory: Card games Released in Google Play: 15 Dec 2013 Released in Apple Store: 1 Dec 2015\nBelot is a popular card game in countries on the Balkan Peninsula and in Africa. Download the free classic version for your mobile device now.\n","externalUrl":null,"permalink":"/en/belot/","section":"middlehut.com","summary":"Bulgarian Belot for Android and iOS","title":"Belot","type":"page"},{"content":"","externalUrl":null,"permalink":"/en/categories/","section":"Categories","summary":"","title":"Categories","type":"categories"},{"content":" 1. What\u0026rsquo;s up with Belot for iOS? # We finally managed to relaunch and update the project with a lot of functionalities present in the Android version, as well as some new graphical improvements.\n2. What do you plan for the future? # We\u0026rsquo;d like to add sound, a few new options requested by players, graphical improvements, new tables and new cards. Also we\u0026rsquo;ve learnt about rare score calculation mistakes, which we are still trying to discover and fix.\nPlease write us if you have more ideas!\n3. Are you going to release multiplayer Belot? # We would like to, but it is a huge effort and we can\u0026rsquo;t say if and when it will happen. We\u0026rsquo;ll keep you informed if we start moving in that direction.\n","externalUrl":null,"permalink":"/en/faq/","section":"middlehut.com","summary":"1.","title":"Frequently Asked Questions","type":"page"},{"content":"This Privacy Policy explains how personal data is processed when you use the Belot game for Android and iOS and any other game published under the name \u0026ldquo;Middle Hut\u0026rdquo; (the \u0026ldquo;Apps\u0026rdquo;), and the website www.middlehut.com (the \u0026ldquo;Website\u0026rdquo;).\nThe Apps and the Website are operated by Middle Hut, a game developer based in Bulgaria, trading as \u0026ldquo;Middle Hut\u0026rdquo; (\u0026ldquo;we\u0026rdquo;, \u0026ldquo;us\u0026rdquo;, \u0026ldquo;our\u0026rdquo;). We are the controller of your personal data under the EU General Data Protection Regulation and the Bulgarian Personal Data Protection Act.\nContact for all privacy matters: androidbelot@gmail.com 1. Summary # The Apps have no user accounts. We do not ask for your name, email address, phone number or precise location. The Apps are free and funded by advertising. Ads are personalised if you agree, and you can change your choice at any time in the App. We use a small number of service providers (Google, Apple, Unity and Meta) to show ads, measure usage and fix crashes. We do not sell your personal data and do not use it for purposes other than those described in this policy. The Apps are intended for adults aged 18 and over. 2. Data we process # Category Examples Where it comes from Device and technical data Device model, operating system and version, language, screen size, app version, IP address and the approximate country or region derived from it Automatically from your device Device identifiers Advertising identifier (IDFA on iOS, only if you allow tracking; Google Advertising ID on Android), identifier for vendors, installation IDs created by Firebase Your device and the services listed in Section 5 Advertising data Ads shown, ad views and clicks, rewards granted for watching an ad Our advertising partners Usage data Sessions, screens viewed, games started and finished Firebase Analytics Crash and diagnostic data Crash logs, stack traces, device state at the time of a crash Firebase Crashlytics Game services data Player ID, nickname, achievements, scores Apple Game Center or Google Play Games, only if you sign in to them Communications Your email address, name and the content of messages you send us, plus any device details you choose to share You Your game settings and statistics are stored locally on your device. We do not collect special categories of data (such as health, religion or political opinions), and we do not knowingly collect data from anyone under 18.\n3. Why we use your data and our legal basis # Purpose Data used Legal basis (GDPR) Running the game and its features Device and technical data Performing our Terms of Use with you (Art. 6(1)(b)) Showing personalised ads Identifiers, device and advertising data Your consent (Art. 6(1)(a)); consent is also asked for storing and reading information on your device where e-privacy law requires it Showing non-personalised ads, measuring ads, limiting how often an ad repeats, preventing ad fraud Device, technical and advertising data Our legitimate interest in funding a free game and preventing fraud (Art. 6(1)(f)), or your consent where the law requires it Understanding how the game is used, to improve it Usage data, installation IDs Your consent (Art. 6(1)(a)) Detecting and fixing crashes Crash and diagnostic data Our legitimate interest in a stable and secure game (Art. 6(1)(f)) Achievements and leaderboards Game services data Performing our Terms of Use, at your request (Art. 6(1)(b)) Answering your messages Communications Our legitimate interest in providing support (Art. 6(1)(f)) Meeting legal obligations and defending legal claims Only what is needed Legal obligation (Art. 6(1)(c)) and legitimate interest (Art. 6(1)(f)) Where we rely on consent, you can withdraw it at any time without affecting earlier processing. Where we rely on legitimate interests, you can object at any time.\n4. Advertising and your choices # Consent message. When you first open the App in the EEA, the UK or Switzerland, it shows a consent message from Google\u0026rsquo;s User Messaging Platform, a consent management platform certified under the IAB Transparency \u0026amp; Consent Framework. You can accept, reject or choose by purpose and by partner. iOS. We ask for permission through Apple\u0026rsquo;s App Tracking Transparency prompt. If you decline, the App cannot access your device\u0026rsquo;s advertising identifier. You can change this in iOS Settings \u0026gt; Privacy \u0026amp; Security \u0026gt; Tracking. Android. You can reset or delete your advertising ID in your device\u0026rsquo;s Settings (usually under Google \u0026gt; Ads or Privacy \u0026gt; Ads). If you decline. You will still see ads, but they will not be based on a profile of you. They may still use limited data such as your approximate location and device type. Ads are supplied by third parties. We do not choose individual ads and are not responsible for advertisers\u0026rsquo; products, services or websites. If you see an inappropriate ad, please tell us so we can block it.\n5. Who we share data with # We share data only with the providers below, and only for the purposes in Section 3.\nProvider What they do for us Their privacy information Google (Google Ireland Limited and Google LLC) AdMob ads and ad mediation, Firebase Analytics, Firebase Crashlytics, Google Play Games Google Privacy Policy ; how Google uses data from partner apps Unity Technologies Unity Ads Unity Privacy Policy Meta Platforms Ireland Limited Meta Audience Network ads Meta Privacy Policy Apple App Store, Game Center, App Tracking Transparency Apple Privacy Policy Firebase processes data on our behalf as our processor. The advertising networks, Apple and Google Play Games act as independent controllers for their own processing, under their own policies. We may also disclose data where the law requires it, or to a successor if the Apps are transferred to another owner, who will be bound by this policy.\n6. Transfers outside the EEA # Some providers process data outside the European Economic Area, for example in the United States. These transfers rely on a European Commission adequacy decision (such as the EU-U.S. Data Privacy Framework, for certified companies) or on Standard Contractual Clauses approved by the Commission.\n7. How long we keep data # Data Retention Messages you send us Until your request is resolved, then up to 2 years, unless needed longer for a legal claim Firebase Analytics data 2 months, as set in our Firebase settings Crashlytics crash reports Up to 90 days Data held by advertising partners and Apple or Google According to their own policies (Section 5) Data stored on your device Until you delete the App or its data 8. Your rights # The Apps are designed to collect as little data as possible, so we hold very little that can be linked to you.\nWhat we hold. The Apps have no accounts, and we receive no names, email addresses or player profiles from them. Analytics and crash data are linked only to random installation IDs, which we cannot connect to a person. The only data we can directly link to you is the emails you send us.\nYour rights. Under the GDPR you may ask for access to your data, its correction or deletion, restriction of its processing or a portable copy. You may also object to processing based on our legitimate interests. Where we cannot identify you from the information you give us, the rights of access, correction, deletion, restriction and portability apply only if you provide additional information that allows us to identify your data (Art. 11 GDPR). We will tell you if this is the case.\nFor any other request, email androidbelot@gmail.com We\u0026rsquo;ll try to reply as soon as possible.\nComplaints. If you think we have breached data protection law, please contact us first so we can put it right.\n9. Adults only # The Apps are intended only for people aged 18 or over and are rated 18+ in the app stores. Do not use the Apps if you are under 18. We do not knowingly process data of minors. If you believe a minor has used the Apps, contact us and we will delete any data we hold.\n10. Website # The Website runs on WordPress. It uses cookies needed for it to work and, only with your consent through the cookie banner. Our hosting provider keeps standard server logs (IP address, browser, pages requested) for security for up to 30 days.\n11. Security # We use reasonable technical and organisational measures to protect data, including encrypted connections to our providers. No method of transmission or storage is completely secure.\n12. Changes to this policy # We may update this policy when the Apps, our providers or the law change. The effective date at the bottom shows the latest version. We will announce material changes in the App or on the Website and, where the law requires it, ask for your consent again.\n13. Contact # Middle Hut, Pleven, Bulgaria Email: androidbelot@gmail.com Last update: 2 Nov 2026\n","externalUrl":null,"permalink":"/en/privacy/","section":"middlehut.com","summary":"This Privacy Policy explains how personal data is processed when you use the Belot game for Android and iOS and any other game published under the name \u0026ldquo;Middle Hut\u0026rdquo; (the \u0026ldquo;Apps\u0026rdquo;), and the website www.","title":"Privacy Policy","type":"page"},{"content":" Do you know the world\nCategory: Trivia Released in Google Play: 21 Sep 2016\nTest your knowledge and learn interesting facts about the world with the educational quiz game \u0026ldquo;Do You Know the World\u0026rdquo;. Discover over 650 questions from various fields such as Mathematics, Astronomy, History, Geography, and more.\n","externalUrl":null,"permalink":"/en/quizgame/","section":"middlehut.com","summary":"Do you know the world","title":"Quizgame: Do you know the world","type":"page"},{"content":"","externalUrl":null,"permalink":"/en/series/","section":"Series","summary":"","title":"Series","type":"series"}]